A dispatch from the SLhinterland
Dec 10th, 2007 by Frank Fox
In between my schooling, my writing and attending to my poor neglected Internet business I’ve been scouting locations in Second Life for use with upcoming machinima projects.
Like some accidental tourist, I’m finding very beautiful architecture and captivating city layouts everywhere I travel, all of which are enhanced by the atmosphere created by the WindLight client. I’ve been taking so many screen captures I feel like I should use a few prims to make a 35mm camera to hang around my avatar’s neck and create an outfit of Bermuda shorts, a Hawaiian shirt, black socks and penny loafers. For the most part the people I’ve met during my travels and while learning how the in-world turns have been very kind and helpful.
I’ve posted some of my photography to my Website Graffiti gallery. There will be more when I have the time.
Besides building with both sculpted and standard primitives, I’ve also been using QAvimator to make all kinds of avatar animations; just wish there were more possibilities for controlling an avatar’s lip and mouth movements while in-world (it reminds me of the same limitation I was disappointed with when using Poser back in the late nineties).
After making some test runs, I’m now very confident that I’ll be able to make Moviestorm and SL blend together convincingly - even when it comes to matching moving camera shots; the things one program doesn’t yet do well, the other does quite nicely.
If you find yourself in SL, please know you’re welcome to stop by and see the digs I’ve set up. Here’s the slurl. Don’t forget to jump into the big green box.