It has been nearly five years since I wrapped my mind around a machinima project. It took some digging into my memory to rediscover the knowledge it takes. It helped to have a goal, shamelessly capitalistic as it was. 3D modeling, texturing and animating has been consuming my years since the last time I finished a machinima project. Until now:
The bike is a product of our store in SL. Winter and I wanted to showcase the animations in action, so we decided to steal the time away from production and delve back into the world of machinima as a marketing and information tool. We made two clips to showcase the bike’s variety of configurations. Here is the other version:
We both agree that it was fun to revisit machinima. We were worried that it might be difficult to get back into, but it turns out it’s just like riding a bike.